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Use gravity for Z position

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Author:vuego
Posted: Tue Feb 09, 2016 1:53 pm (GMT+1)


Talking to myself a bit more...

I could use TDGetHeightAtPoint() which will "Calculate the height of a triangulated mesh at a given location."

Unfortunately one of the parameters is a list of triangles. Browsing through mesh type and its memo, I do not think I can extract them from specified existing mesh.

To go a bit further... there is also a TDTriangulate() function. Wouldn't be a bit overkill using it on already defined (and triangulated) mesh?
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